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POST APO ENVIRONMENT

3D Modelling, Game Design

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POST APO ENVIRONMENT

3D Modelling, Game Design


Post Apo Environment by Abdi Nata Kusuma (natakusuma),3d modelling,desain game
Post Apo Environment by Abdi Nata Kusuma (natakusuma),3d modelling,desain game
Post Apo Environment by Abdi Nata Kusuma (natakusuma),3d modelling,desain game
The floor is using flat surface (a single poly plane) and parallax shader to created depth & height illusion. Lantainya sebenernya make 1 poly/quad objek datar (jadi bukan geometri) dan shader yg ngebuat efek parallax buat nimbulin efek ilusi kedalaman dan hmm bahasa terdekatnya itu tonjolan gitu.
Post Apo Environment by Abdi Nata Kusuma (natakusuma),3d modelling,desain game
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Small scene of post apo underground metro entrance in Unreal Engine 4.

Can't upload the hirez images since there is size restriction.

Refference/Inspiration : https://www.artstation.com/artwork/XbWY3

Scene kecil dari entrance metro underground dengan sikon abis kena bencana/apocalypted di Unreal Engine 4.

Gak bisa upload gambar resolusi tinggi karena ukuran dibatesin.

Referensi/Inspirasi : https://www.artstation.com/artwork/XbWY3



Uploaded 12 December 2019

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