SAM NUMIT THE BOARDGAME
Featured on 05 January 2015
Collector edition set of the board game, consist of: the board, 6 pawns, two decks of event cards, step cards, character cards, point tokken, rule book, art book, wooden packaging box, and some merchandise below.
Merchandise: phone straps and buffs
The Gameplay development start from the classic boardgame mecanics we all already know, snakes and ladders. The dice is replaced by cards so the game will be more about strategy rather than chances.
We aim to deliver message about teamwork and strategy to reach for freedom. Therefore, there are two group of role to play. First is the Refugees. In the Sam Numit story, they are people that triying to leave their homeland to free themselves from Rhaksasas dictatorship. The second group is the Rhaksasas (giants) which in the original story of Timun Mas, are greedy race that eats human flesh. The goal of this group is to capture refugee.
the board is the map of the forbidden woods. It consist of trees, lake, hill and swamp
event cards represent unexpected occurrence in forbidden woods (the board)
Character cards. Each characters has unique ability
Redesigning the story start from some research about culture, philosophy, and message of Timun Mas folktale; continued with concept builing of the new crossover world and some character designs (most of them are redesigned character from the original folktales). The concept arts are compiled in an artbook, Art of Sam Numit
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ABOUT THE PROJECT
Sam Numit is my final project at ITENAS DKV. It is also a colaboration project with my lecturer.
About the project:
Folktale is part of folklore. One of its functions is to educate. Folklore in form of folktale should have an important role in education, but in fact it only occupies small percentage. Its appearance in various medias in form of retelling stories, resulted in folktale to end at the limit of preservation stage. Therefore, redesigning folktale through the board game was done as the initial solution to lift famous folktale to another stage, which is to place it in community by maximizing its possible functions and potentials. The process of redesigning consists of cultural values excavation, plot analysis, and philosophy analysis. The result of redesigning Timun Mas folktale is presented in form of board game as a means to grow leadership and the spirit of team working among adolescents.
Uploaded 03 January 2015
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