Late Lino was actually game for Ludum Dare #22 entry, 2011. We made some minor changes and actually publish the game for 2013's new year gift.
The game is about, we control the moonlight and try to guide a little boy (Lino) who is alone in the dark. Main objective/challenge is to survive as long as you can, by scouting invisible ghosts (you reveal it with your light) chasing the boy, and in the end score is determined by the total of candy cane dropped from ghosts he jumped on--with your instruction.
for more information about the project's development process, go here >> http://blog.stellar-0.com/search/label/Late%2520Lino.
Below are the assets and some development concepts used in the game, it's not really perfect work, but i had fun making it, and hope you like it, cheers!
go here to play the game >> http://games.stellar-0.com/2012/12/late-lino.html
Uploaded 06 August 2013