SMILEY SHARK - THE MAKING OF
This is the development process behind my final project for my undergraduate thesis.
I colaborated with a local storyteller to build a new way of storytelling,
which is using a project mapped animation to help the storytelling process.
This project was developed in around 5.5 months total but the production time was limited to just 3 months.
Character Size Overview Guide
The next thing to do after finishing up all character concepts, is to make them in 3D.
To speed up the modelling process, I used Zbrush as my main weapon as it gives me the flexibility to change and shape things efficiently.
And since I only have 3 months to finish my final project, I rely on zremesher for retopologize.
Some render passes to show how the final 3D model look like.
The main storyboard for the short animation, I used a 2.39:1 ratio to help guide me for the final projection mapping presentation.
Some recorded behind the scenes that I made while showing some of my working process
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